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Freddy Fazbear’s Pizzeria Simulator (FNAF 6) is a pizzeria tycoon game that involves surviving the night by fending off attacks from creepy animatronics. It’s still a Five Nights at Freddy’s game at its core, so survival depends on using the right strategy. This guide offers several tips for surviving each night in Freddy Fazbear’s
Phase 2. If all goes to plan, phase 2 will mostly be about endurance.Unless Afton reverts to phase 1, nothing will come after you unless Freddy is successfully corrupted. You'll hear a rumbling First, you'll need to get through Night 1. That should be a breeze—there's not much to do on that night. Then, on Night 2, the real process begins. Night 2 - Go to Camera 8, and click on the Don't worry if the power goes out before it reaches 6 AM; especially in later nights, you'll almost definitely of run out of power before the night is over. Refer to the Power section for more info! Less important information: Tap Freddy's nose on the poster in the office to hear a small honk. It's utterly useless, but it's fun to do.
Keeping the flashlight on, close the closet door for a few seconds then open it. Foxy will only change states while the door is closed, so keep repeating this process until Foxy is in the plushie phase. Actively listen for Bonnie, Chica, and the Little Freddy’s on the bed while dealing with Foxy.
Freddy’s Night 6 Strategy: Start your game and open up your security cameras then immediately check the main stage and then check on Foxy. As soon as you have clicked on Pirate’s Cove close your camera and check both of your lights to see if Bonnie or Chica are at your doors. (Remember Bonnie will appear on your left and Chica will appear
Despite your best efforts, Foxy inevitably enters the closet. Once he does, he has 4 different stages before you are jumpscared. Stage 1: Plushy- A plushy of Foxy can be seen, this means Foxy is

• Myth: Freddy cannot move on nights 1 or 2. While it is true that Freddy cannot move on night 1, he can move on night 2 if you dont check the cameras enough, but the bigger probability is that he wont move at all, but beware he still can move as early as night 2. Finally, the strategy. Works for night 1-5, may work on night 6.

The goal of the game is to reach 6AM without getting killed by any of these animatronics. Each night starts from 12AM, and each in-game hour lasts exactly one minute. Thus, you must survive six minutes each night. There are five main nights, and after the fifth night is completed, three additional nights can be unlocked.

Night 2. Night 2 is pretty much your "test run" to see how much you learned from the previous night. Bonnie and Chica both leave the stage much earlier in the night (Bonnie in particular has a tendency to head off the stage mere seconds into the night), and they move a bit more frequently as well, so make sure to keep an eye on them and check
Foxy- Keep flashing your light on him and open your camera and he will go away. You however cannot stop Foxy's attack if Balloon Boy enters your office (scroll up for details). Mangle- Check your
The strategy that normally works from this night on (excluding night 5) is to keep Springtrap on cams 9 and 10 90% of the time. You want him to stay on cam 10 throughout the night and when he goes to cam 9, spam audio on cam 10 until he returns. If he doesn’t return to cam 10, look for him first in the vent cam 11.
and he goes into the vent in cam 10 and by the time i seal it he is in the office. #5. 󠀡󠀡aynhse Mar 6, 2015 @ 1:18pm. Keep springtrap one location, I kept them personally in Cam 10. Whenever springtrap moves, it's always to the next camera location after that. So, here is a example. if you keep them at Camera 8, Springtrap has 3 ways to go. gvBlQtY.
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  • five nights at freddy's 3 strategy